Client

Universiteit van Amsterdam

Project year

2022

Suitable for

Early secondary education and above

In this level, the player is a Minoan potter who wants to build a potter’s wheel for the first time – it is a new technology that they want to try. They must think about what pieces they want to use and how to put them together, as well as how easy it is to find the materials to build their wheel. Once they have finished building it, they will be able to review what parts of the wheel that they build are found archaeologically, and what parts are conjecture.

The player’s goal is to put together a wheel device from the options available.

The purpose of this level is to give the player a fresh perspective on a tool which they probably have many preexisting assumptions about, while also illustrating the many ways that archaeologists must infer how composite artifacts might have been assembled.

GAMEPLAY

Level gameplay is static first person, with direct tapping/clicking on in-game items. The user interface is arranged as a split screen with one panel of text and contextually-appropriate buttons, and the other changing images of the player’s potter’s wheel as it is assembled.

SETTING

The player character is a potter from the Bronze Age in Crete. The level takes place in a potter’s workshop, with reference to materials from the wider landscape in Crete.

We are Immersive Heritage,
a game studio based in the Netherlands.
Our games are designed and developed with heritage at their core.

Immersive Heritage Studio © 2020-2023

KvK: 80440150

Immersive Heritage Studio © 2020-2023

KvK: 80440150

Immersive Heritage Studio © 2020-2023